export enum DamageType {
    NORMAL_DAMAGE_TYPE = 1,
    CT_NORMAL_DAMAGE_TYPE = 2,
    REAL_DAMAGE_TYPE = 3,
    GOLD_DAMAGE_TYPE = 4,
    WOOD_DAMAGE_TYPE = 5,
    WATER_DAMAGE_TYPE = 6,
    FIRE_DAMAGE_TYPE = 7,
    EARTH_DAMAGE_TYPE = 8,
    DODGE_TYPE = 100,
    NORMAL_RECOVER_TYPE = 200,
    SUCK_BLOOD_RECOVER_TYPE = 201,
    NORMAL_MAGIC_POWER_RECOVER_TYPE = 300,
    EXPLORE_TYPE = 1001,
    LEVEL_UP_TYPE = 1002,
}